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BlockFrontBlockFront DocsOfficial Documentation for BlockFront

Game mode settings

Each game asset has a gameModeData object. Its gameType picks the mode, and the rest are that mode’s settings. Each mode has its own page.

Mode gameType
Domination dom
Team Deathmatch tdm
Free For All ffa
Gun Game gg
Infected inf
Offensive of
Saboteur def
Trouble Town ttt
Bootcamp boot
Campaign camp

Run /assets save-all when you’re done setting up a game, and /assets test to see what’s missing.

Position: an object with x, y, z, pitch and yaw, all required.

Box: an object with min and max, each with x, y and z. Boxes are selected in game with the region wand.

Boundary: a list of points that form a wall around the play area, each with x and y. Here y is the world Z coordinate. Boundaries are also drawn with the region wand.

Sequence: a camera sequence for a match intro or outro. It holds shots, loop, showUI, allowSkip, fadeWhenFinished and an optional showPlayer.

The region wand (bf:region_wand) selects boxes and boundaries, and needs creative mode. Middle-click switches between box and boundary mode.

  • Box: left-click sets one corner and right-click sets the other.
  • Boundary: left-click adds a point.
  • Either: shift and left-click clears the selection.