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BlockFrontBlockFront DocsOfficial Documentation for BlockFront

Offensive

Create one with /assets create games <name> of. Commands on this page go after /assets edit games <name>, and take positions from where you stand.

Field types such as positions and boundaries are explained in Game mode settings.

Needs a lobby and at least one objective, each with attacker and defender spawns.

Field Type Default Description
objectives List None The objectives, in the order they’re attacked.
attackerTeam String allies The team that attacks first.
introSequence Sequence None The match intro.
outroSequence Sequence None The match outro.
Field Required Default Description
position Yes The capture point’s position.
regroupPoint Yes Where defenders regroup.
title No Unknown The name shown to players.
attackerSpawns No None Attacker spawns while this objective is active.
defenderSpawns No None Defender spawns while this objective is active.
attackerBoundary No None The boundary attackers stay inside.
defenderBoundary No None The boundary defenders stay inside.
captureBox No None The capture area.
Command What it does
obj add <title>, obj move <title>, obj clear Manages objectives.
obj box <title> Sets the capture area from your region wand box.
spawn <title> <attacker/defender> Adds a spawn to an objective.
regroup <title> Sets the regroup point.
boundary set <title> <attacker/defender> Sets a boundary from your region wand selection.
boundary clear <title> <attacker/defender> Removes a boundary.
attacker <allies/axis> Sets the attacking team.