Offensive
Create one with /assets create games <name> of. Commands on this page go after /assets edit games <name>, and take positions from where you stand.
Field types such as positions and boundaries are explained in Game mode settings.
Needs a lobby and at least one objective, each with attacker and defender spawns.
| Field | Type | Default | Description |
|---|---|---|---|
objectives |
List | None | The objectives, in the order they’re attacked. |
attackerTeam |
String | allies |
The team that attacks first. |
introSequence |
Sequence | None | The match intro. |
outroSequence |
Sequence | None | The match outro. |
Objectives
Section titled “Objectives”| Field | Required | Default | Description |
|---|---|---|---|
position |
Yes | The capture point’s position. | |
regroupPoint |
Yes | Where defenders regroup. | |
title |
No | Unknown |
The name shown to players. |
attackerSpawns |
No | None | Attacker spawns while this objective is active. |
defenderSpawns |
No | None | Defender spawns while this objective is active. |
attackerBoundary |
No | None | The boundary attackers stay inside. |
defenderBoundary |
No | None | The boundary defenders stay inside. |
captureBox |
No | None | The capture area. |
Commands
Section titled “Commands”| Command | What it does |
|---|---|
obj add <title>, obj move <title>, obj clear |
Manages objectives. |
obj box <title> |
Sets the capture area from your region wand box. |
spawn <title> <attacker/defender> |
Adds a spawn to an objective. |
regroup <title> |
Sets the regroup point. |
boundary set <title> <attacker/defender> |
Sets a boundary from your region wand selection. |
boundary clear <title> <attacker/defender> |
Removes a boundary. |
attacker <allies/axis> |
Sets the attacking team. |
