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BlockFrontBlockFront DocsOfficial Documentation for BlockFront

Weapons

Your weapons come from your class and your team’s nation. In most modes, you get a different gun by choosing a different class or class level.

Some modes work differently:

  • Saboteur: buy your gear each round with the money you earn.
  • Gun Game: your weapon changes as you get kills.
  • Infected: buy from the vendor with the points you earn.
Type How it plays
Pistol A sidearm for when your main gun is empty or out of reach.
SMG Fast firing, best up close.
Carbine A shorter rifle that’s easier to handle.
Rifle Accurate shots at range.
Shotgun Very strong up close.
LMG Sustained fire you can carry around.
Machine Gun Heavy sustained fire.
Anti-Tank Rifle A heavy rifle for armoured targets.
Rocket Launcher Explosive rockets for armour and cover.
Flamethrower Burns targets at short range.

Some guns come in versions with a scope, a suppressor or a different magazine. These are part of the class kit, so you can’t fit them yourself.

  • Aiming: this tightens your shots but slows you down. A few weapons can only fire when fully aimed.
  • Sprinting: you can’t fire while sprinting. Pressing fire or aim stops your sprint, and your gun takes a moment to come back up.
  • Reloading: press your Reload Gun key. If you fire on an empty magazine, you’ll hear the gun click.
  • Fire modes: press your Switch Firemode key on a gun with more than one mode.
  • Bipods: a gun with a bipod deploys it when you crouch with a surface to rest it on.

You can also press your Inspect Gun key for a closer look, and your Last Weapon key to swap back to what you were holding before.

Left-click for a long throw and right-click for a short one. A grenade that can be cooked starts its fuse when you press, and you throw it when you let go, so holding on too long is dangerous.

Grenade What it does
Frag Explodes after its fuse runs out.
Smoke Blocks vision.
Fire Sets the area alight.
Anti-Tank Damages armoured targets.
Flash Blinds nearby players, most of all those looking at it.
Decoy Distracts players with fake sounds.

Each nation has its own versions, and which ones you get depends on your class and the game mode.

Every class except Anti-Tank carries a melee weapon, and Anti-Tank carries a wrench. Getting a kill from behind earns extra EXP.

Some classes carry extra equipment:

Item Carried by
Medical Syringe, Medic Bag Medic
Syrette Adrenaline Syringe Medic, at higher levels
Binoculars Sniper, and Commander at lower levels
Command Radio Commander
Landmine Anti-Tank, at higher levels

Skins change how your weapons look, and never how they perform. You earn gun skins by playing and equip skins in your Armory.

Skins come in these rarities, from most common to rarest:

  1. Coal
  2. Iron
  3. Lapis
  4. Gold
  5. Diamond
  6. Obsidian

Every copy of a skin has its own number, which decides how its pattern looks. A lower number is rarer.