Domination
Create one with /assets create games <name> dom. Commands on this page go after /assets edit games <name>, and take positions from where you stand.
Field types such as positions and boundaries are explained in Game mode settings.
| Field | Type | Default | Description |
|---|---|---|---|
capturePoints |
List | None | The points to capture. |
ammoPoints |
List of positions | None | Ammo resupply points. |
vehiclePoints |
List | None | Vehicle spawns. |
boundary |
Boundary | None | The wall around the play area. |
introSequence |
Sequence | None | The match intro. |
outroSequence |
Sequence | None | The match outro. |
Capture points
Section titled “Capture points”| Field | Required | Default | Description |
|---|---|---|---|
position |
Yes | The point’s position. | |
title |
No | Unknown |
The name shown to players. |
captureBox |
No | None | The capture area. Without one, a radius around the position is used. |
flagPosition |
No | None | Where the flag pole stands. |
flagHeight |
No | 0 |
The pole’s height, in blocks. |
flagHasBase |
No | true |
Whether the pole stands on a base. |
capturedBy |
No | Empty | The team that owns the point at the start. |
capturing |
No | Empty | The team capturing the point at the start. |
captureTick |
No | 0 |
Capture progress at the start. |
flicker |
No | false |
Whether the point starts with its flicker animation. |
Vehicle points
Section titled “Vehicle points”A position, plus these required fields:
| Field | Type | Description |
|---|---|---|
isAllies |
Boolean | Whether the vehicle belongs to the Allies. |
entity |
String | The vehicle’s entity id. |
Commands
Section titled “Commands”| Command | What it does |
|---|---|
cpoint add <name> |
Adds a capture point. |
cpoint move <name> |
Moves a capture point. |
cpoint box <name> |
Sets its capture area from your region wand box, or clears it if you have none. |
cpoint flag <name> <height> [base/pole] |
Places the flag pole. A height of 0 removes it. |
cpoint clear |
Removes all capture points. |
apoint add, apoint clear |
Adds an ammo point, or removes them all. |
vpoint add <team> <entityType>, vpoint clear |
Adds a vehicle point, or removes them all. |
boundary set, boundary clear |
Sets the boundary from your region wand selection, or removes it. |
spawn add <team>, spawn clear <team> |
Adds a team spawn, or removes a team’s spawns. |
/assets test also flags a missing intro or outro.
