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BlockFrontBlockFront DocsOfficial Documentation for BlockFront

Domination

Create one with /assets create games <name> dom. Commands on this page go after /assets edit games <name>, and take positions from where you stand.

Field types such as positions and boundaries are explained in Game mode settings.

Field Type Default Description
capturePoints List None The points to capture.
ammoPoints List of positions None Ammo resupply points.
vehiclePoints List None Vehicle spawns.
boundary Boundary None The wall around the play area.
introSequence Sequence None The match intro.
outroSequence Sequence None The match outro.
Field Required Default Description
position Yes The point’s position.
title No Unknown The name shown to players.
captureBox No None The capture area. Without one, a radius around the position is used.
flagPosition No None Where the flag pole stands.
flagHeight No 0 The pole’s height, in blocks.
flagHasBase No true Whether the pole stands on a base.
capturedBy No Empty The team that owns the point at the start.
capturing No Empty The team capturing the point at the start.
captureTick No 0 Capture progress at the start.
flicker No false Whether the point starts with its flicker animation.

A position, plus these required fields:

Field Type Description
isAllies Boolean Whether the vehicle belongs to the Allies.
entity String The vehicle’s entity id.
Command What it does
cpoint add <name> Adds a capture point.
cpoint move <name> Moves a capture point.
cpoint box <name> Sets its capture area from your region wand box, or clears it if you have none.
cpoint flag <name> <height> [base/pole] Places the flag pole. A height of 0 removes it.
cpoint clear Removes all capture points.
apoint add, apoint clear Adds an ammo point, or removes them all.
vpoint add <team> <entityType>, vpoint clear Adds a vehicle point, or removes them all.
boundary set, boundary clear Sets the boundary from your region wand selection, or removes it.
spawn add <team>, spawn clear <team> Adds a team spawn, or removes a team’s spawns.

/assets test also flags a missing intro or outro.