Create one with /assets create games <name> inf. Commands on this page go after /assets edit games <name>, and take positions from where you stand.
Field types such as positions and boundaries are explained in Game mode settings.
Needs a lobby and at least one zone.
| Field |
Type |
Default |
Description |
randomSpawns |
List of positions |
None |
The player spawn points. |
zombieZones |
List |
None |
The zones zombies spawn in. |
zombieZoneDoors |
List |
None |
Doors that open up zones. |
vendorLocations |
List of positions |
None |
Vendor positions. |
| Field |
Required |
Description |
id |
Yes |
The zone’s id. |
spawns |
Yes |
A list of spawns, each with zoneID and a position. |
| Field |
Required |
Description |
position |
Yes |
The door’s block position, as [x, y, z]. |
id |
Yes |
The door’s id. |
zones |
Yes |
The ids of the zones it activates. |
cost |
Yes |
The points it costs to open. |
| Command |
What it does |
spawn add, spawn clear |
Adds a player spawn, or removes them all. |
vendor add, vendor clear |
Adds a vendor, or removes them all. |
zone add <name>, zone remove <name>, zone list |
Manages zones. |
zone edit spawn add <zone>, zone edit spawn clear <zone> |
Adds a zombie spawn to a zone, or removes its spawns. |
door add <door> <cost>, door clear |
Adds a door at your position, or removes them all. |
door zone add <door> <zone>, door zone remove <door> <zone>, door zone clear <door> |
Links zones to a door. |
doors, zones |
Lists doors or zones. |